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MusiCat

16 Game Reviews w/ Response

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The loading got stuck almost at the very beginning. What a shame. The Meow sincerely hoped to check the game.
After-fix edit: The music is really nice, and the gameplay is enjoyable. Many players may not like it much due to the absence of a final goal or achievements. However, just like with the real-life ocean cleaning, there's no endpoint, and you just do as much as you can. But here you also get to relax and gain score points.

lmlstudio responds:

Hi! Sorry for the bug. I have fixed it and the game should load normally now.

This game is interesting, but it has some issues and unclear points. The latter may probably be clarified in the guide mentioned in the desctiption, but The Meow hasn't checked that.
The background music is very appealing and fits the setting well.
The visuals are neat and comforting.
It would be nice if there were more hints in the game to what different functions and properties stand for (for example, changing a chair's object type to hangable. why would someone do that though?)
It also would be nice if objects could be rotated (If they can be rotated and it's mentioned in the guide, it's better to add such a function to be seen in the game directly).
Also, there should be a way to visit the village without having to exit.

HambugGames responds:

Thank you so much for this excellent feedback! I'll be sure to make adjustments with the things you've mentioned -- very helpful stuff!

The Controls section in the description isn't as helpful as it's supposed to be.
The Meow likes the music and the writing's overall presentation. There are some misprints though. And the stories in this demo seem to be quite too short. But it's still enjoyable.

Pommisc responds:

That's definitely my fault. I think the whole time I was working on the actual code for the dialog and last second realized that the menu system didn't fit the game controls, or had some unnecessary things. At the same time I didn't want to leave them out in case someone pressed one of those buttons by accident and didn't know what they did. I appreciate the feedback, though! And I'm glad you enjoyed it overall :)

The Meow thinks that the weirdest thing about this game is text actually. But it's funny and nearly neat. It would be nice if you added some scientific facts about the featured animals. Even more so, the significance/potential interest/rarity of those facts could be determined by the animals' final affection levels (the hearts/"life count"). Unfortunately, the replayability of this game is at low rate.

migmoog responds:

אלה לא מילות מאדם

Это странно.
Таймер, похоже, спешит на 1 секунду.
Название тоже странное.
Смена цвета понравилась, к тому же он сохраняется при выходе.
Часы, видимо, берутся из системных.
Функции вроде имени, секретной фразы, и "Сейчас не урок" остаются загадкой.

Bulavo72ka responds:

Таймер не спешит, часы системные, имя пока что бесполезно, "секретная фраза" это пароль чтобы получить доступ к некоторым функциям например "Веселье" позволяет двигать круг с часами. Сейчас не урок должно показывать сколько времени осталось до конца урока, потом добавлю изменение расписания звонков. Спасибо за отзыв, приложуха рофляная.

It would be nice to see you improve the overall quality of the characters' voice and think of a way for them to match the BGM probably.

CdsReturnToParadise responds:

sorry, with the program i use it would be impossible to make the bgm match with the voice.

I think, the force transfer to the other site shouldn't happen. That said, they should disable that force site load (and probably force scaling, if it's added up to the site part).
Why isn't the main character animated like the froggies? Two or three frames for each direction would suffice.
Also, not sure what shield points are designed for. They don't seem to save from froggies' hits. Haven't tried taking bosses' and medusas' hits.
Also, after the BGM was turned on, the game decided it didn't want to load again (perhaps it was just taking longer essentially, but then it was kind of too long).
The gameplay and the visuals are nice.
Needs polishing before becoming a non-demo.

evaskr responds:

Hi,
>the force transfer to the other site shouldn't happen
I'm not sure why the game is transferred to the uploads.ungrounded.net - I hope that your question is about this transfer, is it?

>Why isn't the main character animated like the froggies?
I've postponed the animation for the main hero as I have plans to give an option for players to add their own characters/heroes, which obviously will not be animated :(. I can animate the default one. Thanks for the idea.

>Also, not sure what shield points are designed for.
oh, sorry, probably then it's too early to introduce the shields then - the idea was to make use of them in the coming levels against the enemies who would throw/shoot something at the hero or fire a fire (dragons?) ! :)

>after the BGM was turned on, the game decided it didn't want to load again
There are 6 free mp3 tracks loading - takes a bit of time to load (38,6MB)

Thanks for your detailed feedback.

Whatever's bought later is on top of what's bought earlier. Not sure if that's intended.
Is it even normal to install a block right onto the house? It doesn't seem to block anything that way, though.
Players need more explanations.
A cuter background (some trees or flowers on that grass) would be nice.

LaytyMiRoN responds:

Okey

The game is actually funny and quite relaxing. The music is good. I think the main menu's first track would be better off as an instrumental version of the song, it could fit nicely.
"Pressing ESC to close" doesn't actually work here and only renders the game unresponsive.
It's pretty hard to get used to the physics also.
Don't really get what is has to do with snails. Assume it's the character floating on the water lily who doesn't look like a snail to me, but I haven't seen too many of them in my life either.

HersanDonCoello responds:

Thank you for your feedback! I was unaware the Esc to close was ineffective here. I'll keep that in mind for future games.

The health still drops upon stumbling on the campfire even when it's already out.
Haven't figured anything regarding torches.
Nice idea.
Too dark even for such a game.
May be quite interesting when used to it, but too hard to get used to.

carlosfruitcup responds:

Thanks for the feedback, is the controls hard to get used to or is the game itself?

Calm flair-type unit. Very adaptable.
Open for English><Russian translation and editing requests and drawing collaborations.
Occasionally attempt to compose music too.

Ralph Leone @MusiCat

Age 31, Male

Artist, Translator

HLG23

Vladimir, Russia

Joined on 1/12/12

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