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MusiCat

56 Game Reviews

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The Meow thinks that the weirdest thing about this game is text actually. But it's funny and nearly neat. It would be nice if you added some scientific facts about the featured animals. Even more so, the significance/potential interest/rarity of those facts could be determined by the animals' final affection levels (the hearts/"life count"). Unfortunately, the replayability of this game is at low rate.

migmoog responds:

אלה לא מילות מאדם

I don't really get the player's core's visual idea, but it seems o'kay. The game is fun and it looks good too. And the connection between the guessed letters and presented turrets is really nice.

That's something new to me. The player's character's sprite might be a little less awkward, however. It takes luck and reaction to play with the accelerating tempo.

This one is interesting and has a good background tune. It has some strange controls, because I've counted at least three keys that make the character jump. That said, you should probably mention it somewhere that The Jump jump key is Z for players to be able to go to the main screen after having cleared the level.

The game is interesting and challenging, with pleasant music and neat graphics. It shouldn't be that much challenging on earlier levels.
It might also use some more hints, because I don't really understand the purpose behind the butterflies and multiplied hearts.
There's also a script error occurring after almost every level, leaving us with a black screen and music playing until it ends, where nothing else reacts to the control keys. You should look into it.
The medals' mechanics are probably a little broken too.
Happy Singles' Desperate Chocolate Consumption Day.

Doesn't really fit in the borders.
Some button and/or number visuals are messed up.
Needs more explanation of what is what.
The part after buying the sword is funny, but still very unclear (probably because of the game not fitting in the borders as well).
It's rather disappointing even for a clicker. It could be fine with better optimization and no weird overlapping.

This is a cute one.
But what is the yellow thingie in the beginning for? Didn't feel anything change upon crossing it.
The music continues playing even after you're hit, but starts anew when you start again.
On the contrary to others' opinion, I think that having no final goal makes the game more relaxing. However, it's true that most people would prefer to get to something eventually.

Это странно.
Таймер, похоже, спешит на 1 секунду.
Название тоже странное.
Смена цвета понравилась, к тому же он сохраняется при выходе.
Часы, видимо, берутся из системных.
Функции вроде имени, секретной фразы, и "Сейчас не урок" остаются загадкой.

Bulavo72ka responds:

Таймер не спешит, часы системные, имя пока что бесполезно, "секретная фраза" это пароль чтобы получить доступ к некоторым функциям например "Веселье" позволяет двигать круг с часами. Сейчас не урок должно показывать сколько времени осталось до конца урока, потом добавлю изменение расписания звонков. Спасибо за отзыв, приложуха рофляная.

It would be nice to see you improve the overall quality of the characters' voice and think of a way for them to match the BGM probably.

CdsReturnToParadise responds:

sorry, with the program i use it would be impossible to make the bgm match with the voice.

Some tails don't really stand for furry, but they add some fun.
You should consider renaming the Horns option to Headornments or something.
For certain eyes, as well as for mouth, the colour feature doesn't really work, so it makes sense to mention it somewhere or even block the colour change option (like you did with the collar) when they're chosen.
It would be great if you improved the drawings' quality while retaining the overall style.

Calm flair-type unit. Very adaptable.
Open for English><Russian translation and editing requests and drawing collaborations.
Occasionally attempt to compose music too.

Ralph Leone @MusiCat

Age 31, Male

Artist, Translator

HLG23

Vladimir, Russia

Joined on 1/12/12

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