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MusiCat

54 Game Reviews

16 w/ Responses

3 reviews are hidden due to your filters.

I don't really get the player's core's visual idea, but it seems o'kay. The game is fun and it looks good too. And the connection between the guessed letters and presented turrets is really nice.

That's something new to me. The player's character's sprite might be a little less awkward, however. It takes luck and reaction to play with the accelerating tempo.

This is a cute one.
But what is the yellow thingie in the beginning for? Didn't feel anything change upon crossing it.
The music continues playing even after you're hit, but starts anew when you start again.
On the contrary to others' opinion, I think that having no final goal makes the game more relaxing. However, it's true that most people would prefer to get to something eventually.

It would be nice to see you improve the overall quality of the characters' voice and think of a way for them to match the BGM probably.

CdsReturnToParadise responds:

sorry, with the program i use it would be impossible to make the bgm match with the voice.

Some tails don't really stand for furry, but they add some fun.
You should consider renaming the Horns option to Headornments or something.
For certain eyes, as well as for mouth, the colour feature doesn't really work, so it makes sense to mention it somewhere or even block the colour change option (like you did with the collar) when they're chosen.
It would be great if you improved the drawings' quality while retaining the overall style.

I think, the force transfer to the other site shouldn't happen. That said, they should disable that force site load (and probably force scaling, if it's added up to the site part).
Why isn't the main character animated like the froggies? Two or three frames for each direction would suffice.
Also, not sure what shield points are designed for. They don't seem to save from froggies' hits. Haven't tried taking bosses' and medusas' hits.
Also, after the BGM was turned on, the game decided it didn't want to load again (perhaps it was just taking longer essentially, but then it was kind of too long).
The gameplay and the visuals are nice.
Needs polishing before becoming a non-demo.

evaskr responds:

Hi,
>the force transfer to the other site shouldn't happen
I'm not sure why the game is transferred to the uploads.ungrounded.net - I hope that your question is about this transfer, is it?

>Why isn't the main character animated like the froggies?
I've postponed the animation for the main hero as I have plans to give an option for players to add their own characters/heroes, which obviously will not be animated :(. I can animate the default one. Thanks for the idea.

>Also, not sure what shield points are designed for.
oh, sorry, probably then it's too early to introduce the shields then - the idea was to make use of them in the coming levels against the enemies who would throw/shoot something at the hero or fire a fire (dragons?) ! :)

>after the BGM was turned on, the game decided it didn't want to load again
There are 6 free mp3 tracks loading - takes a bit of time to load (38,6MB)

Thanks for your detailed feedback.

Calm flair-type unit. Very adaptable.
Open for English><Russian translation and editing requests and drawing collaborations.
Occasionally attempt to compose music too.

Ralph Leone @MusiCat

Age 32, Male

Artist, Translator

HLG23

Vladimir, Russia

Joined on 1/12/12

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