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MusiCat

56 Game Reviews

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そんなにかんたんではないんです。
Some music would be nice.
The controls are easy to understand, but it takes some above-average reaction to grasp the gameplay.

I think, the force transfer to the other site shouldn't happen. That said, they should disable that force site load (and probably force scaling, if it's added up to the site part).
Why isn't the main character animated like the froggies? Two or three frames for each direction would suffice.
Also, not sure what shield points are designed for. They don't seem to save from froggies' hits. Haven't tried taking bosses' and medusas' hits.
Also, after the BGM was turned on, the game decided it didn't want to load again (perhaps it was just taking longer essentially, but then it was kind of too long).
The gameplay and the visuals are nice.
Needs polishing before becoming a non-demo.

evaskr responds:

Hi,
>the force transfer to the other site shouldn't happen
I'm not sure why the game is transferred to the uploads.ungrounded.net - I hope that your question is about this transfer, is it?

>Why isn't the main character animated like the froggies?
I've postponed the animation for the main hero as I have plans to give an option for players to add their own characters/heroes, which obviously will not be animated :(. I can animate the default one. Thanks for the idea.

>Also, not sure what shield points are designed for.
oh, sorry, probably then it's too early to introduce the shields then - the idea was to make use of them in the coming levels against the enemies who would throw/shoot something at the hero or fire a fire (dragons?) ! :)

>after the BGM was turned on, the game decided it didn't want to load again
There are 6 free mp3 tracks loading - takes a bit of time to load (38,6MB)

Thanks for your detailed feedback.

Whatever's bought later is on top of what's bought earlier. Not sure if that's intended.
Is it even normal to install a block right onto the house? It doesn't seem to block anything that way, though.
Players need more explanations.
A cuter background (some trees or flowers on that grass) would be nice.

LaytyMiRoN responds:

Okey

Desperately needs being improved. I'd suggest recording a video or making a photo post of a preview for such raw content instead of posting a game. Not sure if that works for you.

The visuals warning should be put right into the game.
The BGM doesn't start anew upon defeat. Not sure if it's a blessing or a curse.
Not bad.

The game is actually funny and quite relaxing. The music is good. I think the main menu's first track would be better off as an instrumental version of the song, it could fit nicely.
"Pressing ESC to close" doesn't actually work here and only renders the game unresponsive.
It's pretty hard to get used to the physics also.
Don't really get what is has to do with snails. Assume it's the character floating on the water lily who doesn't look like a snail to me, but I haven't seen too many of them in my life either.

HersanDonCoello responds:

Thank you for your feedback! I was unaware the Esc to close was ineffective here. I'll keep that in mind for future games.

The health still drops upon stumbling on the campfire even when it's already out.
Haven't figured anything regarding torches.
Nice idea.
Too dark even for such a game.
May be quite interesting when used to it, but too hard to get used to.

carlosfruitcup responds:

Thanks for the feedback, is the controls hard to get used to or is the game itself?

This is very cute. I like the gameplay and the writing and I love the music.
There are misprints in the final dialogue going as: "quit some time", "cassete".
Also, when you deactivate the game after reaching the finish (by clicking on another object on the site, for example) and then activate it again by clicking it, the initial music of the last level and the ending music overlap.
Another thing the game is probably lacking is various scarves!
Happy upcoming Lunar New Year! (Pandas are supposed to celebrate that one, right?)

The cross renders the game unresponsive when pressed at the starting screen.
The hitboxes could be a little more accurate at some places, and collision mechanics cause some inconvenience on the last level.
Cute thing, anyway.

Bioleg responds:

Thanks for the feedback I'll try to fix it.

It might use some spelling corrections (in the dialogue; edited as an answer). Must, even.
And you should maybe warn players that it will be short.
Not bad, anyway.

Bioleg responds:

Thanx for feedback and if you are writing about the name I made it with premeditation(long story)

Calm flair-type unit. Very adaptable.
Open for English><Russian translation and editing requests and drawing collaborations.
Occasionally attempt to compose music too.

Ralph Leone @MusiCat

Age 31, Male

Artist, Translator

HLG23

Vladimir, Russia

Joined on 1/12/12

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