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MusiCat

54 Game Reviews

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Like the music. Like the story. There probably should be less cruelty in the text. Like the initial idea of "all kinds of goodies", don't quite like the idea of tracking any stats other than health conditions in such a game. You also could let the heroes have their equipment slotted just for the decorative purpose. Love the idea of putting a cat here.

A great one! Like the music and the plot. The journal part is also nice and motivating.
There are several lexical mistakes in the journal (honestly, just don't remember if there are any in the dialogues).
You should also fix the dungeon bosses, as the hero gets their relic every time he beats them (if you go to fight them again after having acquired it).
Safe A mark for this (no + though)

Like the choice of clown pictures, and the setting is also very friendly!
Making stages state-bound would help. The opportunity to use something also could probably be showed more clearly.
The shaking picture puzzle is pretty difficult compared to the other ones, which makes it a bit out of space, but, on the other hand, very good in terms of being the last challenge.

Very cute game. Love the music choice. Background barking should probably be just a little bit lower.

I tried. The idea is very funny and nice as it is. You should probably add 1-3 more tips and/or make the game more random by not showing all of them during a single try... Still, I don't know what that Momo is. Keep up, anyway.

Cute game with groovy music. Nice mechanics, not too hard. Lags sometimes making you unable to switch the gravity, but that's rare. Crabs' movement edges seemed a bit weird at first, but it turned out that they're fine. Give it A

I love the music here a lot, whether it's the author's or some generated kind doesn't matter! The idea of having rivaling ships that don't make you lose the level but just switch the tiles' color is good. Like the double-step idea too, but, if there are going to be only double-step tiles (not triple with 2, etc.), you might use another sign for them. There's a little mess in the medal order, but that may be intended, so not sure if it needs anything done to it. Also, the sound of completing a level should really be milder. All in all, it's a nice game.

Let's think

From point to point, oh... Well, there's no sound - don't know if it's a drawback or not. Maybe it is. There's no need to judge graphics here i guess. You see, that's not a game in which we pay much attention to it, so it's pretty nice here (not too rough nor complicated yet not excessive). And that's a good idea to make him instead of it ))) Aaaand the puzzle idea is good too. What concerns the process, i don't quite get the idea of some blocks existing here and there without helping or creating a hindrance. The last is the menu i guess. Why not make it a abit more vivid e.g. at least a bigger heading of another colour? ^^ That's all i guess.

Well done! That was a really good series using sweet and scary music and fine drawings. I've played the first two parts more than two years ago so some details may slip away from me, so i'd be grateful if the author gives an idea of what i've missed.

First, the interpretation of the fairytail in such way does make interest (those demons in the game are different: no 'skin-on-bones' wings, maybe no tails and horns - and i like it! And the mechanical demon creatures! they're just magnificent, like, uh, idk... the Daleks (BBC related) :D). Second, there are some puzzles that make people think, and that's also great (unless it's a thought to watch a playthrough =) ). And C - No-no! The Third thing is the sound. You used proper sound guys, and nothing to say more, nah ^_^
And the last - of course, such a game must contain some humour of any kind, so... it's there, and its kind is fine too.
Btw, found some small text wrecks like:
[SPOILERS!]
The "other" demon's words: "He does not makes deals." (i believe it to be "make" there)
Merappi's words: "... my end of the bargin." ("bargain" i guess)
And i didn't quite get if the symbols do have usual meaning like naming sth or anything else...

All in all, that was a lovelyscary and fantastic game that's worth of the highest rating.
Thanks ^-\|

Calm flair-type unit. Very adaptable.
Open for English><Russian translation and editing requests and drawing collaborations.
Occasionally attempt to compose music too.

Ralph Leone @MusiCat

Age 32, Male

Artist, Translator

HLG23

Vladimir, Russia

Joined on 1/12/12

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